Sunday, December 15, 2019

Game Scene week 5

It’s the final week of school before finals. By now, it’s only a few days before the final, and I think I have almost everything done. I successfully imported my maya building into unity and added the rightful textures. This is the final product of my hard work:

I’m not sure why there’s the empty areas there, but other than that, I’m proud I was able to do this! Bringing in the textures was the worst however. My way of naming things weren't so good so I had a lot of problems finding which texture maps goes to which. Luckily I did it! And that’s all that matters.
The last thing I need to do is to work with my group mates on making the presentation and the final maya package. I’m starting to get burned out with all the work I've been doing but I’m going to continue to try my very best to complete this class and this semester the best I can. 

UPDATE
The assignment has been completed. I worked hard with my group mates to bring all of our work into Maya and also into Unity, making an entire environment for it. Below, is the presentation we all made. I'm so proud of my work and I really love this!



Game Scene week 4

It’s almost the final week to turn it in. Luckily, I have most of everything finished. I got to UV everything and spent an entire night working on adding the textures on my church. What was one of the problems of adding the textures was finding what kind of main wall would I use. I tried using a somewhat corroded brick wall, but it made the edges from one piece of geometry to another look really off. Instead of that, I had a sorta sandy looking wall that masks the weird edges fairly.

This is the render from maya: 

For the front and back of the walls, the weird edges stood out the most and I didn’t know what to really do, so I came up with an idea: add some lines over it, to cover it up. I was planning to texture those lines with a wood texture, but i thought maybe making it out of clay would be the better approach. It makes it more unique and I think it suits it well. 

I’m gonnna wait until later to work on implementing this into unity; the texturing process was a lot t handle, since I had spent an entire night to work on it. That, and I didn’t have the required unity update. I would need to export this maya project to unity and add some finishing touches.
I’m so close and have a lot more time to work on it! I hope that I can get through this smoothly. 

Game Scene week 3

This week, I was able to get some serious work done with modeling my church. I had a lot of problems with using maya this week, as it would just crash randomly, making me lose bits and pieces of work. It was frustrating, but I was able to finish modeling the church.

    I got a lot of modeling done and i’ve recently been working heavily on UVing. It looks like I need to UV a ton of things, but really I only need to UV one unique piece of geometry and then just duplicate it over. Though, I do feel like it’ll take a while to do, as I’m struggling with uving the back of the church.
Despite these small setbacks, I do feel that I’m on a good pace to complete my final right! All I need to do is UV, texture, and export it to Unity. Doesn’t sound too bad for now.


Thursday, November 21, 2019

Game Scene week 2

Last week, I got only a little bit done, which was rather disappointing. This week however, I really did get a whole lot done. I made more objects and different aspects of the home and started to put them together. This is my work as of now.


I made my walls more on the straighter side, which made it look a bit bland, so I'm currently working on adding bevels and extracting the bottom of one of the duplicates, eventually replacing all the walls. My only issue with this is organization and the new way of UVing things. I have more space to move things around, but I'm not sure exactly what to do, other than trying to UV like normal.

also, There's a lot of objects here and it's looking messing in my outliner. I need to work on trying to get more organized. I also have to work on finishing designing and UVing the new walls, then some other UVing. Once that's done, I'll model the rest of the house. I'm planning to have everything modeled before I come back to class after the thanksgiving break.

Game Scene week 1

For this week, I worked on blocking out my reference image that I'm working on recreating.
I'm now tasked to create a building through planer modeling. My blocked out reference image looks like this:
 

However, after this, I only created a single tile of the wall containing a window of it. I only had that through making a plane and using the extrude tool to create a window. I also managed to UV it. Luckily for this assignment, I only need to technically model a few things, since the rest would be duplicates.
I'm still really slow with working with Maya, but I hope that next week, I'll pick up the pase.

This is my work so far. I can put them together side by side and continue to copy and paste, then I can be able to form a bigger wall!

Tuesday, November 5, 2019

Living Room Final Week


After five weeks of working on this assignment, I finally finished it to the best of my abilities.






the whole process is starting to become almost second nature for me. I've gotten much better with modeling and also adding textures to things. That being said, I still feel that my lowest point is uving objects. I've been having lots of troubles with uving things like both entertainment centers and the sofa. Beveling things does also make it harder to uv successfully.

I was able to make things that I struggled a lot with in the past more easily now. It didn't take me much to model the sofa, unlike the sofa and table assignment.

I found out that I don't need to work on every single angle of an object. If a part of an object isn't gonna be seen at all, then there's no need to have it in the scene. It'll just mean extra work; mixing that with Uving and that'll trigger a lot of underlying issues. Faces that I don't need can be easily deleted or left untextured.

I got to learn so much more about maya thanks to this assignment, and I hope to increase my skills as I go on. I'll try that by practicing modeling new things, while really trying to understand uving and how to effectively use it.

Living room Week 4

For this week, I unfortunately didn’t make too much progress, but I feel that I’m close to being finished. I changed up a mustard bottle from my grocery assignment into an orange soda bottle with some soda in it. I also added colors onto the lamp, while also making it into a light source.

Also, with my tv, I learned how to make it shine. It’s all about duplicating the screen and manipulating it to be able to shine bright, while also having the original screen still visible. I felt really proud about this, but one of the most notable changes is the second entertainment center. I completely changed it because the old one was made off of the top of my head, when I was still learning about the extrude tool. 
I got a reference of an entertainment center that I used to create my own. I added some of my own ideas into it, one being to have it not have any mini walls inside of it. 

Despite all of this, I still have more to do before I'm finished. I need to texture the sofa, entertainment center shelf, and the picture frames. I have my pizza box textured but I think I lost it somewhere. I’d need to find it. But It’s almost finished and I’m getting more excited to see the finished product.