It’s almost the final week to turn it in. Luckily, I have most of everything finished. I got to UV everything and spent an entire night working on adding the textures on my church. What was one of the problems of adding the textures was finding what kind of main wall would I use. I tried using a somewhat corroded brick wall, but it made the edges from one piece of geometry to another look really off. Instead of that, I had a sorta sandy looking wall that masks the weird edges fairly.
This is the render from maya:
For the front and back of the walls, the weird edges stood out the most and I didn’t know what to really do, so I came up with an idea: add some lines over it, to cover it up. I was planning to texture those lines with a wood texture, but i thought maybe making it out of clay would be the better approach. It makes it more unique and I think it suits it well.
I’m gonnna wait until later to work on implementing this into unity; the texturing process was a lot t handle, since I had spent an entire night to work on it. That, and I didn’t have the required unity update. I would need to export this maya project to unity and add some finishing touches.
I’m so close and have a lot more time to work on it! I hope that I can get through this smoothly.
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